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PDF) A Classification Model for Serious Games Used in Museums, Galleries and Other Cultural Sites
Keith Haring Edition Polaroid Now Camera & Film | MoMA Design Store
PDF) If Art Education Then Critical Digital Making: Computational Thinking and Creative Code | Aaron Knochel and Ryan Patton - Academia.edu
PDF) Relational Interactive Art: A Framework for Interaction in a Social Context
PDF) A Classification Model for Serious Games Used in Museums, Galleries and Other Cultural Sites
Museum of Modern Art exhibit “Talk to Me: Design and the Communication between People and Objects”
James George. Ahead of this week's screening at MoMA… | by Anna Luisa Vallifuoco | Creative New York
ENGAGING SPACES
THE NEW AESTHETIC AND ART:
New Media Gallery
Art this week: Wild electronics, the art of trespassing and revisiting the '70s http://www.vancouversun.com/entertainment/thi
Making meaning in an exhibition: Technologies, agency and (re)
Incorporating Kinect Cameras into the Museum Landscape · SFMOMA
Incorporating Kinect Cameras into the Museum Landscape · SFMOMA
Incorporating Kinect Cameras into the Museum Landscape · SFMOMA
Art and Science
D6.1 Access, Participation, Learning: Digital strategies for audience engagement with cultural heritage in museums and libraries
Blog | ACM Interactions
Visual Artists' News Sheet - 2012 May June by VisualArtistsIreland - issuu
The Evolution of Video Games as Art in the MoMA
Free pdf - Digitalarti.com
PDF) “Against Linear Time: Icons Old, New and Evolving,” in 0 to 60: Contemporary Art and Time, Linda Johnson Dougherty, ed., (North Carolina Museum of Art), April 2013, pp. 26-35. | Lydia Matthews - Academia.edu
Incorporating Kinect Cameras into the Museum Landscape · SFMOMA
ENGAGING SPACES
Picture This—Reinventing The Camera As A Social And Anti-Technological Object